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  3. Phase Spider
  4. Source:5th Edition SRD

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A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

Traits

Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker: The spider ignores movement restrictions caused by webbing.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Show Attribute List

AC

13 (Natural Armor)

Alignment

Unaligned

CHA

6

CON

12

DEX

15

HP

32 (5d10+5)

INT

6

Passive Perception

10

Roll 0

1d20 + 41d10+2

Roll 1

Poison1d20 + 04d8

STR

15

Senses

Darkvision 60 Ft.

Size

Large

Skills

Stealth +6

Speed

30 ft., climb 30 ft.

Type

monstrosity

WIS

10

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{{Size}} {{Type}}, {{Alignment}}

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STR
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DEX
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CON
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INT
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{{INT}} ({{data-INT-mod}})

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WIS
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{{WIS}} ({{data-WIS-mod}})

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CHA
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{{CHA}} ({{data-CHA-mod}})

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\n

    \n {{#Saving Throws}}
  • Saving Throws {{Saving Throws}}
  • {{/Saving Throws}}\n {{#Skills}}
  • Skills {{Skills}}
  • {{/Skills}}\n {{#Vulnerabilities}}
  • Vulnerabilities {{Vulnerabilities}}
  • {{/Vulnerabilities}}\n {{#Damage Vulnerabilities}}
  • Damage Vulnerabilities {{Damage Vulnerabilities}}
  • {{/Damage Vulnerabilities}}\n {{#Resistances}}
  • Damage Resistance {{Resistances}}
  • {{/Resistances}}\n {{#Immunities}}
  • Damage Immunities {{Immunities}}
  • {{/Immunities}}\n {{#Condition Immunities}}
  • Condition Immunities {{Condition Immunities}}
  • {{/Condition Immunities}}\n {{#Passive Perception}}
  • Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}}
  • {{/Passive Perception}}\n {{#Languages}}
  • Languages {{Languages}}
  • {{/Languages}}\n
  • Challenge {{#Challenge Rating}} {{Challenge Rating}}{{/Challenge Rating}}{{#data-XP}} ({{data-XP}} XP){{/data-XP}}
  • \n

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    \n {{!data-Traits}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Traits}}\n

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Actions

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    \n {{!data-Actions}}\n
  • {{[Name]}}. {{[#Type]}}{{[Type]}} {{[Type Attack]}}: {{[/Type]}} \n {{[#Hit Bonus]}}+{{[Hit Bonus]}} to hit,{{[/Hit Bonus]}} {{[#Reach]}}reach {{[Reach]}},{{[/Reach]}} {{[#Target]}}{{[Target]}}.{{[/Target]}} \n {{[#Damage]}}Hit: ({{[Damage]}}){{[/Damage]}} {{[#Damage Type]}}{{[Damage Type]}} damage{{[/Damage Type]}}{{[#Damage 2]}} plus ({{[Damage 2]}}){{[/Damage 2]}}{{[#Damage 2 Type]}}{{[Damage 2 Type]}} damage{{[/Damage 2 Type]}}{{[#Damage]}}.{{[/Damage]}}\n {{[#Desc]}}{{[Desc]}}{{[/Desc]}}
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  • {{Roll 1}}
  • {{/Roll 1}}\n {{#Roll 2}}
  • {{Roll 2}}
  • {{/Roll 2}}\n {{#Roll 3}}
  • {{Roll 3}}
  • {{/Roll 3}}\n {{#Roll 4}}
  • {{Roll 4}}
  • {{/Roll 4}}\n {{/data-Actions}}\n

\n

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Reactions

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    \n {{!data-Reactions}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Reactions}}\n

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Legendary Actions

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{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

\n {{else}}\n

{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

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Mythic Actions

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{{data-MAdesc}}

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    \n {{!data-Mythic Actions}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Mythic Actions}}\n

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